Criar uma Loja Virtual Grátis
Ebook Discoveries in Gaming and Computer-Mediated Simulations : New Interdisciplinary Applications (2011, Hardcover) by DOC, FB2, EPUB

9781609605650
English

1609605659
Recent advancements have put Gaming and Computer-Mediated Simulations at the forefront of technology and learning. A closer look at these topic areas opens the door for development and innovation and the implications that go with it. Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. This book helps build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers. Drawing on history allows this publication to help move this field forward.

Read book - Discoveries in Gaming and Computer-Mediated Simulations : New Interdisciplinary Applications (2011, Hardcover) in TXT, FB2

This package provides you access to three eBook files (PDF, EPUB, and Mobi/Kindle format), more than 400 exam-realistic practice test questions, and links from all the questions to the specific sections in the PDF eBook file for detailed explanations and review.What youll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integratea story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development., Beginning 3D Game Development with Unity 4� is perfect for those who would like to� come to grips with programming Unity.Updated for the 2010 BTEC Nationals in Engineering syllabus .Frames complex concepts and examples with relevant context and background, covering both the "how" and the "why" of a feature.If you would like to purchase "both "the physical text and MyMathLab, search for: 0134123492 / 9780134123493 Calculus and Its Applications Expanded Version Media Update Plus MyMathLab -- Access Card Package Package consists of 0134122585 / 9780134122588 Calculus and Its Applications Expanded Version Media Update 0321431308 / 9780321431301 MyMathLab -- Glue-in Access Card 0321654064 / 9780321654069 MyMathLab Inside Star Sticker Students, if interested in purchasing this title with MyMathLab, ask your instructor for the correct package ISBN and Course ID.Equations of State.Topics of interest include, but are not limited to: quality attributes of system/software architectures; aligning enterprise, system, and software architecture from the point-of-view of total quality; design decisions and their influence on the quality of system-software architecture; methods and processes for evaluating architecture quality; quality assessment of legacy systems and third party applications; lessons learned and empirical validation of theories and frameworks on architectural quality; and empirical validation and testing for assessing architecture quality.Two full-length practice exams The online REA Study Center gives you two full-length practice tests and the most powerful scoring analysis and diagnostic tools available today.The difference between correlation and causation?The book provides an important systemlevel approach to the latest radio technologies in the field, and evaluates IMTAdvanced research in relation to international standardisation.With multiple revised sections with new topics and expanded coverage, Response Surface Methodology: Process and Product Optimization Using Designed Experiments, Fourth Edition includes: Many updates on topics such as optimal designs, optimization techniques, robust parameter design, methods for design evaluation, computer-generated designs, multiple response optimization, and non-normal responses Additional coverage on topics such as experiments with computer models, definitive screening designs, and data measured with error Expanded integration of examples and experiments, which present up-to-date software applications, such as JMP®, SAS, and Design-Expert®, throughout An extensive references section to help readers stay up-to-date with leading research in the field of RSM An ideal textbook for upper-undergraduate and graduate-level courses in statistics, engineering, and chemical/physical sciences, Response Surface Methodology: Process and Product Optimization Using Designed Experiments, Fourth Edition is also a useful reference for applied statisticians and engineers in disciplines such as quality, process, and chemistry.Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering.